Chapter: 526
Finally they spotted the first enemies.
Some stone statues which had no legs or lower torso simply floated around. Each of their T-shaped helmets had distinctive wings pointing upwards from the ears, while their hands came equipped with spindly claw armour – though in this case it would be more accurate to call them claw weapons.
Two of these floating statues were rushing about busily. Each of their long claw gauntlets working with various weapons and tools.
Jay and Anya hid behind a spear rack as they watched them move about.
One would grab a metal weapon from the rack, and it would wait a moment as it turned to stone due to the helvetia curse before handing it to the other. The other would sharpen it on a circular grinding stone, attempting to restore some of its former pre-cursed glory.
A sense of sadness grew in Jay as he saw the lovely weapons being massively downgraded into stone variants.
It seemed that the curse would make the pristine weapons become blunt and round, so after they turned to stone the sharpening process was necessary.
Still, much of their quality and damage was lost. The weapons were like shadows of their former selves.
“This production process would have been implemented after the curse.” Jay thought as he patiently watched.
The floating statue then carried the stone weapons to different weapon racks deeper into the room.
“Huh, but what’s the point if there’s no new soldiers?” Jay scratched his chin as he squinted.
Looking around at the weapons around him, a mischievous grin appeared on Jay’s face as he attempted to add every single weapon around him into his inventory.
Unfortunately he couldn’t. These weapons were also part of the dungeon.
“Fair enough,” He shrugged, “Becoming rich overnight shouldn’t be so easy”.
Before planning anything, Jay diligently analysed the enemies.
<[Embroidered Truth Guards – Level 5]>
[HP 70/70]
[Damage]
– 5 (claw gauntlet)
<[Skills]>
[Seeking Toxin]
– Poisons enemies from afar, weakening them for the guards to finish
– Ignores armour
– 4 poison damage per second
– Can stack (4) times